Arcade
Pick a cabinet.
Cabinets live20
Runs posted—
Players on the board—
Twenty cabinets · one scoreboard
The
arcade
Games that run in the browser, each with its own board. Nothing to install and nothing to sign up for — click a cabinet and it loads, on a desktop or a phone. Play as a guest, or sign in with Discord to post a run — how the boards work. Who holds the most first places across all of them is on the leaderboard below.
“Not the bees!”
The whole guild, all season
The caravan#
A co-op RPG played from your phone a minute at a time: hunt and craft on your own clock, vote on the caravan's road each day, take parties into dungeons, and fight the region's warlord live every Friday night. Not a cabinet and not on the boards below — it keeps its own.
Every cabinet at once
The leaderboard#
How many boards each player is standing at the top of. Every #1 held anywhere in the arcade is one in the first-place column, every #2 one in the second. Tap a player to see which cabinets.
Loading the standings…
Pick your poison
The cabinets#
Each cabinet keeps its own board and its own stats. Controls are on the cabinet page; every one of them plays with a mouse, a keyboard, or a thumb.
- Hive DefenseThe comb under the hive has gone rotten. Pick a calling, walk down into the halls, and let the stinger swing itself — every level is three cards, and every hall ends on a warden.
- Comb BreakerThe comb is capped and the honey is ready. Knock the wax off with a pollen pellet, dodge the wasps coming down for it, and keep the rally going — the combo is where the score is.
- Hive MindA quiz on everything this site is about — Eorzea, Azeroth, the Tuesday table, the factories, and gaming at large. Answer fast, keep the streak, and mind that three misses end the round.
- Prog CheckOne arena, one wasp queen, and a rota of telegraphed mechanics that gets denser every phase. Standing in melee range scores three times as fast, which is the whole argument.
- Honey PotA wasp has lent you more honey than you can count and it collects nightly. Eleven tables across four floors, seventy-five seconds a night, and a quota that wants a quarter more every time.
- Nectar WorksFactorio, compressed to one screen and one run. Forage nectar and pollen, reduce them, press them into royal jelly, and get the jelly to the hive. Every machine smokes, and the smoke is what brings the wasps.
- Hollow BoughA deckbuilding roguelike in the Slay the Spire shape. Ten cards, a branching climb up a hollow tree, and a score that is nothing but how far you got before something in there stopped you.
- Drone DropA drone goes down a shaft that only goes down, wearing boots that shoot. The recoil is the brake, the ground is the reload, and the score is how far under the hive you got.
- Full BloomA poker roguelike in the Balatro shape. Beat a target with five cards, then spend the winnings on charms until an ordinary pair is worth more than the whole season asked for.
- Sting CurtainA danmaku homage in the Touhou shape. The bullets are not in the way, they are the level — and only two and a half pixels of you can be hit. Hold Shift to see which ones. Nine phonk records on the deck.
- Wax WardA tower defense in the Emberward shape, where the map has no path on it. Lay one out of wax blocks, put your towers on the blocks, and make the walk to the hive as long as you can afford. Every five waves a new warden takes the meadow and rewrites two of the rules, and the maze you already have is the one you have to make work under them.
- Smoke BreakA duel in the Buckshot Roulette shape. The smoker is packed with live charges and duds, the count is said out loud, and you may point it at yourself — a dud and the nozzle stays yours.
- Pollen PitThe hive dug its pollen store too deep and hit something. Aim, throw, and watch it bounce — then bring the wax home and build the village that every run after this one starts with.
- Bone CombThe comb under the old hive is a crypt, and everything down there is still keeping time. One step a beat, a different dancer and a different rule on every floor, and bring your own record — any YouTube link will do.
- Long FlightThe old hollow is gone and the colony is aboard a hollowed husk, beacon to beacon, with a wasp armada closing behind. Bars in the ward or in the guns, bees on the posts or on the fire — and space is the pause key.
- Dread DelveFour bees stand in a line under the hive, and every skill they have cares which rank they are standing in. The lantern burns down, the dark pays better, and the meter that ends runs is not health.
- Keyboard WarriorA thread is open and it is filling up. The replies drift down the page towards your composer, and the only weapon on this machine is the one your hands are already resting on. Every character is a key, and every mistake makes the page fall faster.
- Night CrossingA road, a river and a fence at the top of a route you cannot see the end of — a new map every crossing, scrolling as you climb it. Something is working its way up behind you and it does not stop, so the score is every metre of every route you outran it on.
- War BannerA three-ground card duel in the Marvel Snap shape, dressed in World of Warcraft: Forever. Six turns, both sides revealing at once, and an opponent who will ride off rather than pay you what the duel was worth. The score is how far up the PvP ladder you got.
- Meltdown BowlSix-a-side football against teams of monsters, on a field somebody has mined. Bribe the ref, light the ball, saw through the blitz — and anybody knocked out is gone for the season. Lose once and it is over.
Before you ask
How the boards work#
The things people ask every time, answered once so the cabinets do not have to.
The door policy
Sign in with Discord to post a run. Posting is limited to members of the Ambient server, which is the same group everything else here belongs to; anyone can play as a guest, and a guest run is still kept as a personal best on your own device.
One board per cabinet
Each game keeps its own board, and a board shows every player's best run rather than their latest — so it stays a list of people rather than a list of one person's evening. Signing in once covers the whole arcade.
Runs are signed at the start
Not at the end. A run is signed when it starts and spent once, so beginning a run signed out and signing in afterwards never costs you the score. A sign-in redirect has never cost anyone a good night.
The leaderboard
It counts each cabinet's board exactly as that board stands — best run per player, and a tied score goes to whoever posted it first. Most firsts ranks by first places, then seconds, then thirds; Most seconds by second places, then firsts, then thirds.
Contests
A contest only counts runs posted during it. A link with dates, such as /arcade?from=2026-11-01&to=2026-11-30, shows the leaderboard as if those days' runs were the only ones, so a place held from before the contest does not count. Days run midnight to midnight UTC, and both ends are included.
Your browser adds up the score
Scores are rejected on the way in if the numbers could not have come out of the game they claim to be from. That stops casual tampering rather than determined tampering — so if a board ever goes obviously silly, the run is in the database with its timestamp and can come back out.