xKillerbees
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Warcraft Forever

LaunchesNov 4

FactionHorde, if Victor

Saying yes10 of 15

A third World of Warcraft, and this one stops at 60

Warcraft
Forever

Announced 12 September 2026, out 4 November. A third permanent version of the game beside retail and Classic — not a Classic server, not an expansion. Level 1 to 60, four new zones, nine new dungeons, a new race, and 60 is where it stays.

Wowhead's Forever hubBeta closes October 22Launch is November 4, 3pm PST

Where it sits next to the two games we already have

What it actually is#

Not a Classic server. A third game.

Original Azeroth with its unfinished parts finished, plus zones, dungeons and a race that never existed — then a permanent stop at 60. New content keeps arriving, but it arrives at 60.

Everyone starts at level 1 on 4 November. Nothing carries over from retail, Classic or Season of Discovery.

Blizzard's key art for Forever — a mixed party on a ridge above a misted lake city at sunset.
Blizzard's key art for Forever — a mixed party on a ridge above a misted lake city at sunset.

Your subscription covers it

A standard sub or Game Time includes it. The packs only add the Skyborne, beta access and cosmetics.

A fresh start for everybody

No boosts, no transfers in. Nobody arrives geared.

No expansion at the end

60 is permanent. The roadmap to summer 2027 is all raids, dungeons, zones and systems at 60.

Fifteen asked, ten straight yeses, one flat no

Who is playing#

Answers as of 4 October. Ask again in November.

  • 10In
  • 3It depends
  • 1Not answered
  • 1Out
  • Yes

    Killer

    Organising it. Warrior or Shaman, not decided

  • Yes

    Razzo

    In since Ulduar. Warlock, claimed

  • Yes

    Darby

    New to the group, played as far as TBC. Orc Warlock, claimed

  • Yes

    Devin

    Priest or Paladin, still deciding

  • Yes

    Ferrum

    Joined in 2009. Paladin, claimed — Undead if Horde

  • Yes

    Dark

    Leaning Hunter. Would have picked Alliance, not a deal breaker

  • Yes

    Darkway

    In since 2010. Undead Mage, planned

  • Yes

    Richard

    Founded the guild in 2008. Druid, claimed

  • Yes

    Evan

    Richard's son, new to WoW. Class open

  • Yes

    Jonny

    Leaning Hunter

  • Horde PvP, elsewhere

    Victor

    Hunter, with his Classic group. Playing with him means Horde and PvP

  • Will try

    Sam

    Almost certainly retail first

  • For the rewards, maybe

    Luis

    The packs carry retail cosmetics, so he can buy in without levelling

  • Unknown

    Matthew

    Joined in the FF14 years, never done vanilla

  • No

    Vod

    Out, clearly and early

Ten yeses is two five-mans on a good night, or one with spares on a thin one. It fits December too: every raid tier ships a ten built for a dungeon group to graduate into, and The Barrow Deeps at ten is exactly this roster. Hyjal Summit at twenty still means joining somebody else's guild.

A grid of two factions across three rulesets, making six separate grouping pools. All six are open. Victor's group is in the Horde PvP one, so joining him decides both faction and ruleset. Hardcore, arriving after launch, is sealed off from all six. ALLIANCE · OPEN HORDE · IF VICTOR Normal Open Open PvP Open Victor's group join him and this is the cell Roleplay Open Open Joining Victor picks one cell. Not joining leaves the whole grid to choose from. Hardcore · winter 2026 · sealed off from all six, and from the shared Collection
Six grouping pools, and a character can only ever play with the others in its own cell. Horde is only settled if we play with Victor — and his group is in Horde PvP, so joining him picks the cell outright. Not joining leaves all six open.
DecisionStatusWhat it costs us
FactionHorde — if we play with VictorJoining his Horde PvP group settles faction and ruleset in one go; otherwise faction is open. Darby's Orc and both Undead picks assume Horde, and Dark would have gone Alliance. Either side keeps every class and sees eight of the nine new dungeons.
RulesetOpen, and permanentPvE, PvP, Roleplay and Hardcore are separate pools with no transfers; only battlegrounds cross them. PvP allows one faction per account, for good. Settle it before 27 October — a name can only exist on one ruleset, so you cannot reserve on both.
GuildOpen — and it decides the rulesetRun Ambient again or join an existing guild. A guild can be left; the ruleset it plays on cannot, so this is on the 27 October deadline too. A character is in one guild only, so "Ambient, with someone else raid leading" means either Ambient as a chat channel or cross-guild raid invites — say which before proposing it.

Six have picked, two are leaning, two are blank

The party we need#

The main tank is the only slot the group cannot start without, and nobody has claimed it.

RoleWhoClassWhat it brings
Main tankKiller if he goes Warrior, otherwise Dark — unclaimedWarriorStill the best tank at 60. Protection gains Charge in Defensive Stance and +10% damage behind a shield.
Main healerDevin, if he takes itPriestStrongest healer, plus Shackle Undead and Fortitude. Discipline is a real healing tree now. Holy Paladin covers it with a narrower kit.
Second tankFerrumPaladinMakes a second group possible at all. Kings for everyone, off the trainer.
Second healerRichardDruidWild Growth, Mark of the Wild, Rebirth — and bear form when a tank is out, so he covers either slot.
SummonsDarby and RazzoWarlocksBanish, Fear, healthstones, and the only summons in the game: no summoning stones, no dungeon finder.
DamageDarkwayMagePolymorph, portals, food and water, Intellect. Read the crowd-control row below.
DamageDark and Jonny, leaningHuntersGood damage, and Freezing Trap is the only crowd control. Dark's seat becomes the tank if Killer goes Shaman.
New playerEvanOpenLevels alongside Richard and picks after trying a couple of classes to 10.

Undead Paladin and Dwarf Shaman are new, so all nine classes exist on both sides — the faction call costs races, never a class.

ClassHorde racesAlliance races
DruidTauren, SkyborneNight Elf, Skyborne
HunterOrc, Tauren, Troll, SkyborneHuman †, Dwarf, Night Elf, Skyborne
MageOrc †, Undead, TrollHuman, Gnome, Skyborne
PaladinUndead †Human, Dwarf
PriestUndead, TrollHuman, Dwarf, Night Elf, Gnome †
RogueOrc, Undead, Troll, SkyborneHuman, Dwarf, Night Elf, Gnome, Skyborne
ShamanOrc, Tauren, Troll, SkyborneDwarf †
WarlockOrc, Undead, Troll †Human, Gnome
WarriorOrc, Undead, Tauren, Troll, SkyborneHuman, Dwarf, Night Elf, Gnome, Skyborne

† is new to Forever. Skyborne costs $29.99 — see below.

Open questionWhere it stands
The main tankKiller's Warrior-or-Shaman choice is the tank question. Shaman hands it to Dark, or to Ferrum and Richard's bear as a stopgap. Ask Dark directly rather than reading it off his class.
Crowd control on the Horde routeThe route is undead end to end — Ruins of Lordaeron at 15–20, Scholomance and Stratholme at 58–60 — and Polymorph does not work on undead. Shackle Undead does, which is the case for Devin going Priest. Hunters lost Wyvern Sting and bring only Freezing Trap. Past that it is Darby's Banish and Fear.
Check on the betaWhether two Paladins' blessings stack on one target — the whole case for a second Paladin — and whether Protection Paladin has a taunt. Neither is published.

Ten people, two groups

What cancels a night is the tank or healer being out. Ferrum and Richard make a second five-man possible, and Richard's Druid is the margin on either slot.

Shaman is down to Killer

Razzo's switch took Windfury and the totems with it. If Killer goes Warrior, Shaman is the gap left for Evan.

Claim the class, not the spec

The trees still move before 4 November. The calculators are there when you want the spec.

Nine primaries, twenty slots, and a camp that only works if we differ

Professions, spread thin#

For once there is a mechanical reason not to overlap.

Camp features are unlocked by profession and share a one-hour cooldown per player, so a camp with four buffs standing in it is four people with four professions. Left to chance, it is four miners and no tailor. This split is a suggestion — Ferrum's Blacksmithing is the only one anybody has picked.

CharacterProfessionsWhat it puts into the group
Paladin · FerrumMining + BlacksmithingHis pick. Plate and weapons, stones for everyone, Sharpening Wheel at camp.
Warrior · Killer or DarkMining + EngineeringThe second miner. Bombs on the way up, repair bot at 60.
Priest · DevinHerbalism + AlchemyPotions and elixirs, Incense Candle at camp.
Warlock · RazzoSkinning + LeatherworkingLeather for the Druid, mail for the Hunters.
Warlock · DarbyTailoring + EnchantingBags on day one, the only enchanter, and the Faction Banner.
Hunter · Dark or JonnyHerbalism + SkinningPure gathering. Pays for the mount at 40.
Everyone elseOpenThe six above already cover all nine primaries. Pick whatever pays for your own gear — for Evan, two gathering professions.

All three secondaries, for everyone

Cooking builds the campfire, so no Cooking means no camp. First Aid, because nothing rescues a bad pull. Fishing only as far as Cooking needs — Kings killed the Fish Bowl.

Gather now, craft at level

Blacksmithing at 200 on a level 30 costs more gold than a level 30 has seen. Let the gathering pay for it.

It can be undone

Professions can be dropped and relearned. The class cannot.

Blizzard's own roadmap, and the dates read off it

The calendar#

Everything past winter is a season, not a date.

WhenWhat happens
September 17 – October 22Beta. Cap starts at 20, raised to 30 before it closes.
October 27Name reservation and character creation, for pack holders
November 4Launch, 3:00pm PST
November 11Invite-a-Friend codes expire — a free week from launch, not a rolling trial
December 9Raids unlock: The Barrow Deeps (10), Hyjal Summit (20), Onyxia's Lair (40)
Winter 2026Forever Hardcore, as its own sealed mode
Spring 2027Two raids, two dungeons, new quests, a new area, a legendary questline, PvP refresh
Summer 2027A revamped iconic raid, another new raid, two dungeons, PvP refresh, professions and Legacy updates
Blizzard's 2026–2027 roadmap for Forever, from the September beta through to next summer.
Blizzard's 2026–2027 roadmap for Forever, from the September beta through to next summer.

Four zones that were never finished, and one that was never there

The new world#

Over a thousand new quests, spread across all sixty levels.

ZoneLevelsWhat is there
Zephras Isle1–12The Skyborne starting zone, anchored in Skywall
Riverglades35–45Rivers, grasslands and trade routes, 150+ quests. A new boat from Tanaris lands at Powderfuse Port
Mount Hyjal60The aftermath of Archimonde, and December's twenty-player raid
Shen'dralas60Max-level ruins between Mulgore and Desolace
Zephras Isle — the Skyborne home, and levels 1–12 if you roll one
Zephras Isle — the Skyborne home, and levels 1–12 if you roll one
Riverglades at 35–45, reached by a new boat route to Powderfuse Port
Riverglades at 35–45, reached by a new boat route to Powderfuse Port
Shen'dralas, the max-level ruins between Mulgore and Desolace
Shen'dralas, the max-level ruins between Mulgore and Desolace
Mount Hyjal at 60, where December's twenty-player raid is
Mount Hyjal at 60, where December's twenty-player raid is

Nine new ones dropped into the twenty that were already there

Every dungeon, 13 to 60#

The whole run on one axis, so the gaps are visible.

Original Classic dungeonNew at launchFaction-gated
DM-N59–60
Shapers58–60
Scholo58–60
Gnomeregan31–37Krol'dok Stronghold40–55DM-W58–60
City of Dalaran28–33Scarlet Monastery Cathedral39–45LBRS57–60
The Deadmines18–24Blackfathom Deeps25–31The Drowned City35–40Maraudon48–54Blackmaw Hold55–60
Ruins of Lordaeron15–20Excavation Site: Wetlands24–29Scarlet Monastery Graveyard31–37Razorfen Downs38–44Alcaz Prison48–53Dire Maul East55–60
Ragefire Chasm13–19Shadowfang Keep23–29Razorfen Kraul30–36Scarlet Monastery Armory37–43Zul'Farrak45–51Blackrock Depths52–60
Hall of Thanes13–18Wailing Caverns19–25The Stockade26–32Scarlet Monastery Library34–40Uldaman44–50Sunken Temple52–58Strat59–60
15202530354045505560

Green is new at launch, blue was always there, gold edges are the faction-gated pair. Hover for full names.

New dungeonLevelsWhere it is
The Hall of Thanes13–18Under Ironforge. Alliance only
Ruins of Lordaeron15–20What is left of the city, and what is still living in it. Horde only
Excavation Site: Wetlands24–29Whelgar's Excavation Site
City of Dalaran28–33The barrier is down and the Kirin Tor have lost control of it
The Drowned City35–40A troll ruin off the Stranglethorn coast
Krol'dok Stronghold40–45Riverglades. Older charts still say 40–55
Alcaz Prison48–53Alcaz Island, north-east of Dustwallow Marsh
Blackmaw Hold55–60A furbolg city in North Azshara
Shaper's Terrace58–60Un'Goro Crater
The Hall of Thanes, 13–18, under Ironforge — Alliance only
The Hall of Thanes, 13–18, under Ironforge — Alliance only
Ruins of Lordaeron, 15–20, and what is still living in it — Horde only
Ruins of Lordaeron, 15–20, and what is still living in it — Horde only
City of Dalaran, 28–33, with the barrier down
City of Dalaran, 28–33, with the barrier down
The Drowned City, 35–40, off the Stranglethorn coast
The Drowned City, 35–40, off the Stranglethorn coast
Krol'dok Stronghold, from 40, in Riverglades
Krol'dok Stronghold, from 40, in Riverglades
Shaper's Terrace, 58–60, in Un'Goro Crater
Shaper's Terrace, 58–60, in Un'Goro Crater

The raids arrive together on 9 December: The Barrow Deeps at ten, Hyjal Summit at twenty, Onyxia's Lair at forty. Every tier carries a ten and a twenty, and every dungeon and raid has one difficulty — nothing to re-run a tier for. The ten is the tier we plan for.

Quests and dungeons together, one tab per faction

The levelling route#

Horde if we play with Victor. Alliance is the other half of that decision.

Dungeon kills barely give experience now; the quests inside give a lot. The first clear with the quests in hand is worth more than ever and the third is close to worthless, so make sure everyone has the chain before summoning in.

Blizzard's Your Adventure Begins walks through the new quests, characters and rewards on the way to 60 — six minutes, and the best picture of what the route is like to play rather than plan.

LevelsWhere to questDungeons on the way
1–12Durotar, Mulgore or Tirisfal — Zephras Isle if you rolled SkyborneNothing is open yet
12–20The Barrens, then SilverpineRagefire Chasm (13–19) inside Orgrimmar; Ruins of Lordaeron (15–20)
19–25The Barrens and HillsbradWailing Caverns (19–25)
23–31Stonetalon, Thousand Needles, HillsbradShadowfang Keep (23–29); Blackfathom Deeps (25–31)
28–34Arathi Highlands and DesolaceCity of Dalaran (28–33); Excavation Site: Wetlands (24–29) only if the group will cross for it
30–37Desolace and Thousand NeedlesRazorfen Kraul (30–36), SM Graveyard (31–37)
35–43Stranglethorn, Dustwallow Marsh, BadlandsSM Library (34–40), The Drowned City (35–40), SM Armory (37–43)
38–45Swamp of Sorrows, Tanaris, RivergladesRazorfen Downs (38–44), SM Cathedral (39–45), Krol'dok Stronghold from 40
44–51Tanaris, the Hinterlands, FeralasUldaman (44–50), Zul'Farrak (45–51)
48–54Feralas, Un'Goro, Searing GorgeMaraudon (48–54), Alcaz Prison (48–53)
52–58Burning Steppes, Blasted Lands, Western PlaguelandsBlackrock Depths (52–60), Sunken Temple (52–58)
55–60Eastern Plaguelands, Winterspring, Silithus, Mount Hyjal — Shen'dralas once you are 60Dire Maul (55–60), Blackmaw Hold (55–60), LBRS (57–60), Scholomance and Stratholme (58–60), Shaper's Terrace (58–60)

Gnomeregan and the Stockade sit in Alliance capitals and are not worth the trip. The awkward one is Excavation Site: Wetlands at 24–29 — Alliance ground, and it only happens if somebody puts it in the calendar.

Brackets are intent, and the beta will move some. Riverglades overlaps most of the Eastern Kingdoms mid-game — take it or Badlands and Swamp of Sorrows, not both, or you will out-level the quests.

The first new race in vanilla Azeroth

The Skyborne#

Behind the $29.99 pack, and not actually neutral.

You pick Horde or Alliance at level 1 on Zephras Isle, and the racials differ. Horde's Windshapers get Walk on Air (a 10-second glide), 1% haste, 5% extra damage to elementals and a run-speed blessing.

Six classes: Warrior, Hunter, Rogue and Druid on both sides, Shaman on Horde, Mage on Alliance. That puts Killer, Richard, Dark and Jonny all within reach of a $29.99 pick.

The old races' racials were reworked too — Undead gains Touch of the Grave — so check Hyjal's racials before rolling on reflex.

A Skyborne above Zephras Isle, from Blizzard's Forever site.
A Skyborne above Zephras Isle, from Blizzard's Forever site.

Things vanilla never had, for better and worse

What is new#

No realms, no Token, no dungeon finder.

There are no realms

There are no realms

Players are sorted into rulesets — PvE, PvP, Roleplay, and Hardcore after launch — and group only inside their own, battlegrounds excepted. Names are region-wide, one ruleset per name.

The Legacy system

The Legacy system

An account-wide perk tree fed by exploring, levelling, professions, PvP, reputations and clears. The perks are non-combat: Talented moves your first talent point to level 5, Frequent Flier halves flight costs.

Camping

Camping

Train Cooking, craft a campfire, and add features from your professions that anyone passing can use.

The new look is a toggle

The new look is a toggle

Rebuilt water, lighting, terrain and HD models, each with its own switch in your own client.

No dungeon finder

No summoning stones either. A Classic-style LFG listing: you list, you whisper, you walk to the door.

Transmog, optionally

Can be switched off. Drops unlock the look for everyone eligible to loot, and silhouette is kept — cloth over cloth only.

No Token, no boosts, no GDKP

GDKP is banned outright, and gold buying is punished hard.

PvP without a ladder

No rated PvP. A 14-rank Honor track that resets every season, and a new battleground in Darkspear Islands.

The modern client

Quest tracker, ping wheel, a bigger quest log and bank, focus targets, modern nameplates, full controller support, and a three-minute warning before your layer refreshes.

Dual spec, maybe

In the demo build, never announced. Do not build the group on it.

The only decision that costs money

Which edition#

Nothing here is required to play.

EditionPriceWhat is in it
Skyborne Heroic$29.99The Skyborne and Zephras Isle, a mount, a transmog set, a toy, housing décor, early name reservation, one Invite-a-Friend code. No beta.
Skyborne Epic$59.99Everything above, plus beta access, 30 days of Game Time, more cosmetics, and three Invite-a-Friend codes.
Forever Collection$79.99Everything above, plus Warcraft III: Reforged and the Forsaken Kingdom campaign. On sale only until 11 January 2027.
What each Forever pack contains — the Midnight column is the retail housing décor.
What each Forever pack contains — the Midnight column is the retail housing décor.

The packs also carry cosmetics for modern retail, so buying one and never making a Forever character is coherent — which answers Luis.

Nine classes, nine trees, all of them changed

Talent calculators#

Forever's trees, not Classic's. Plan against these.

These are Hyjal's, read straight out of the beta client, and they list what each tree lost — which no other calculator does.

What changedDetail
The shape did notStill three trees, still 51 points at 60.
The capstones are newEvery tree ends in a new 31-point talent — Penance, Prayer of Mending, Wild Growth, Berserk, Hot Streak and the rest.
Weapon specialisation is goneOff the Warrior, the Rogue and Enhancement. Weapon-type crit lives on races now, and no spec needs a particular weapon.
Paladin blessings left the treeKings, Sanctuary and Consecration are baseline and trainer-taught. Every blessing lasts an hour.
The Hunter lost threeWyvern Sting, Trap Mastery and Improved Feign Death.

It is the modern client, so it is the modern rules

Addons and the UI#

Not the Classic client. Plan for retail's restrictions.

Forever runs retail's UI and almost all of its 12.1.5 API, which brings addon disarmament with it.

Addons come from retail

Midnight's API, not Classic's. Old Classic-API addons will not carry over.

Outside the fight, everything works

Maps, bags, auction house, unit frames, nameplates, cast bars. The client has its own quest helper.

Inside the fight, addons go blind

Combat state is a secret value — an addon can show it but not read it. Boss timers, buff-watching WeakAuras and damage meters are what goes.

Retail's answer is to build the replacements in. Nobody has said whether Forever does, and twenty people in Hyjal Summit on 9 December without a boss timer is a different evening to the one everyone remembers. The single most useful thing to check on the beta.

Where the information actually comes from

Sites and tools#

Hyjal has the client behind it. Wowhead has the guides. ForeverChanges has the diff.

Where Hyjal and Wowhead disagree on a number, believe Hyjal until Blizzard publishes.

What was actually shown

The trailers#

Cinematic, gameplay, and the developer piece, in that order.

If you only watch one, make it the third — Evolving a Timeless World explains the reasoning rather than selling the thing. Below: the Deep Dive for systems, the Hardcore panel, and Found Photographs on Zephras Isle.