xKillerbees
20

Factorio Modded

The Space Exploration modded Factorio server

Retired · Space Exploration

Factorio
modded

The focus is the Space Exploration mod with some extras. Spawn on your own planet or join someone else's, build up, and go off-world — with PvP enabled and biter evolution tracked per team rather than globally.

The main modServer IP136.34.185.115:34197

The address and the first click

How to join#

Nothing to download. The full mod list below auto-syncs when you connect.

Server IP

`136.34.185.115:34197`. The mod list syncs itself on join — you never install any of it by hand.

Pick a planet, or ask to share one

Click the forces/start button at the top left to either spawn on your own planet or join someone. They have to accept the request in real time, so say something first.

The cheat sheet

factoriocheatsheet.com for ratios and recipes, same as the vanilla server.

The ones that save the most time

Keys and tricks#

Most of these are mod keybinds rather than vanilla ones, so they are not discoverable from the options screen.

Shift + C

Evenly distributes all the unneeded items in your inventory into nearby machines and chests that accept them. The answer to an inventory full of ore and copper wire.

Left Alt

Turn on building information — what everything is and what it is doing.

U

Information about the planet you are standing on.

Shift while placing

Ghost-place for planning, without spending the item.

Ctrl + scroll, item in hand

Even-insert across multiple buildings in one drag.

Shift + Y

Toggle early game blueprints — hover a ghost and it gets placed. No more meticulous placement, pipetting or rotating.

FP

Opens Factory Planner, for working out a build before you commit belts to it.

Shift + V

Toggle vehicle snapping, which is on by default.

How the rules differ from vanilla

The server rules#

Four things Space Exploration and the multiplayer mods change about how a game runs here.

Get defenses up early

A wall of turrets fed by a belt of ammo, as soon as you can afford one. This is the mistake everybody makes once.

Evolution is per team

When a biter nest spawns it becomes part of a clan which evolves according to the closest team's game stats — spawner kills, worm kills, and time played. Per-team pollution cannot be retrieved, so pollution does not feed evolution here; it still manages biter spawns as in vanilla.

PvP is enabled

It is on. Worth knowing before you build somewhere visible.

Offline players are safe

When a player is offline their buildings cannot be destroyed, and enemies stop targeting their base.

Text plates are in, so you can write messages on the ground.

Auto-synced on join, listed for reference

The mod list#

You do not need to download any of this. It is here so you can see what the game actually was.